
Programming
Logotypes
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P1003640-001 TTP2100 Technical Manual 10/22/2008
Bitmap
The bitmap must have exactly (X size * Y size) number of bytes. 1=black, 0=white dot.
Bit No. 7 in byte 0 represents the top left corner of the logotype.
Printing
To print a logotype you can use two commands, ESC L n1, prints the logotype at the current
cursor position, just like any character. ESC g n1 n2n3 n4n5 prints the logotype at a
specified X-Y position.
Erasing
All logotypes are erased with the ESC & L command.
n1 One byte logotype number, (0—15)
n2n3 Two byte X position measured in pixels from the left hand edge of the print
window.
n4n5 Two byte Y position in pixels from top of the page. These bytes must
always be inserted but they are ignored in variable-page-length mode where
logotypes are always printed at the current Y-position.
Caution • Loading to the flash PROM will erase the RAM completely since the RAM is
used during the loading process. Any print data residing in RAM will thus be lost.
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